
Spray to Grail
TURN BLANK SNEAKERS INTO RARE DROPS.
Spray to Grail is a short incremental sneaker-painting game. Bring blank pairs to life, pack every finished drop, reinvest the cash in your workshop, and hunt rare grails with their own paint powers.
SPRAY. PACK. GET PAID.
Start with three pairs on the floor and move the cursor over the one you want. The can follows your hand while color settles panel by panel. Finish the last clean patch, pack the pair, and get paid.

GRAILS BREAK THE RULES.
Some rare pairs arrive with their own look and collectible card. Ability grails go further: Rainbow Ray sweeps across the floor, while VOLT jumps between nearby pairs.

WATCH THE TREE COME ALIVE.
Spend your cash and the workshop grows in several directions. Unlock new colors, stronger spray, more room on the floor, and stranger ways to paint.

PLAY IT. THEN STAY IN THE LOOP.
Desktop browser + mouse recommended. Move the cursor over sneakers to spray automatically, click buttons to navigate, and use fullscreen for a clearer view.
This is an early playtest. If you find a rough edge, send us the screenshot and steps — or join the community and tell us what felt best.
Steam · Discord · YouTube · Playtest feedback EN / RU
STEAM · DISCORD · YOUTUBE · FEEDBACK EN ·FEEDBACK RU
| Published | 2 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (5 total ratings) |
| Author | ellipse.head |
| Made with | Godot |
| Tags | Casual, Colorful, Hand-drawn, Idle, Incremental, Mouse only, Painting, Point & Click, Short, upgrades |
| Links | Steam |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds |










Comments
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there a way to see the effect of the grails? some i was able to figure out but most im not sure if/what they do
Thanks for playing! Yeah, this isn’t clear enough right now. I’m going to separate collectible Grails from Grails with special abilities. Ability Grails will come from a separate vending machine, which you can see in the trailer on the Steam page. I’m also adding upgrades that increase the strength of their effects.
Right now I’m working on ability combinations too. For example, lightning plus rainbow burst could create an electric rainbow burst. I’ll make all of this much clearer in the game. Thanks for pointing it out!
i like the vibes and theme
Thanks! Really glad you like the vibe and theme.